Tumble

Created using Maya, Zbrush, Mari, and After Effects.
I created this gif to experiment with dynamic simulations in maya. I sculpted the character in Zbrush, textured in Mari, and rigged in Maya. I experimented using Xgen in Maya for the hair. Most of the objects, except the cloth, are “active rigid bodies”, and are responding to fields that I’ve setup in Maya. Some of the objects are hand animated so I could place them in specific locations in the room for better composition. I made the cloth on the character and around the room using Ncloth in Maya.

Dave Strick

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